
- #SDCAFIINE 1.4 NOT WORKING HOW TO#
- #SDCAFIINE 1.4 NOT WORKING MOD#
- #SDCAFIINE 1.4 NOT WORKING PATCH#
- #SDCAFIINE 1.4 NOT WORKING MODS#
- #SDCAFIINE 1.4 NOT WORKING DOWNLOAD#
You have to drag them on the “parent” folder.ģ.3.1. You have to drag it on the body folder instead, because body is the folder in S4E that contains the cXX folders. For example, if you have a c04 folder, DON’T DRAG IT ON c04 IN S4E.
#SDCAFIINE 1.4 NOT WORKING MOD#
Refer to instructions left by mod creators to know where to drag stuff.Īs you read the following, try downloading a mod from Gamebanana and figure out where the mod should go.Īs a rule of thumb, do not drag a folder on a folder in S4E with the same name. You need to drag them to the correct locations.
#SDCAFIINE 1.4 NOT WORKING MODS#
Modding BasicsAfter setting up your dump, you can drag your downloaded mods to the S4E program. Get it here, and from the download, drag the two files to the tools folder in the S4E folder.ģ.3.
#SDCAFIINE 1.4 NOT WORKING DOWNLOAD#
It’s because you need to download a separate file for that plugin to work. You might notice that when you run S4E, there is an error at the bottom mentioning something about MSBTReloaded. If you’re interested in it, you should look up a tutorial for it. This is what you click to edit music stuff. The main plugin S4E comes with is the Sm4shMusic plugin. Plugin menuAccess plugins through the Plugins option at the top.

USB mod loading only works with SDCafiine 1.4+.ģ.2.4. This means you can have more than one modpack on the SD card at the same time. It’ll ask you to name the modpack so it can be used with SDCafiine 1.3+’s modpack selector. If Send to SD/USB is too slow for you, you could manually copy the files from this folder in the Sm4shExplorer folder:īut I don’t recommend it because you might make a mistake in copying the files over. This ensures the modpack goes to the right place on the storage device. Send to SD/USBThis option sends the modpack you built to the SD card or USB if they are connected and formatted to FAT32. Don’t use the (no packing) option unless you know you need to.ģ.2.3. Building the modpackOnce you’ve got all your mods set up in the right folders, select Project at the top left and select Build Modpack.
#SDCAFIINE 1.4 NOT WORKING PATCH#
If it says some files are missing ( dt00, dt01, ls, patch folder) then your dump might be incomplete and you’ll have to dump the game again. Here’s an example:Īs you can see, I highlight the folder that has the content folder. When it asks for the folder with your dump, select the folder that contains the content folder. Once you’ve got a dump of your game, you can open up Sm4shExplorer (download link at the bottom of this post). I recommend using the first option if you have at least an empty 16GB SD card. I heard someone got it working, but it was pretty complicated.įirst, you’re gonna need a dump of the game, meaning you need the game files on your PC. You can try running it on Linux with Wine, but I haven’t tried it myself and can’t offer assistance regarding it.


SetupSm4shExplorer (S4E) is a Windows application. If you have a previous version of Sm4shExplorer already, all you need to do is drag the new Sm4shFileExplorer.exe to your old folder.ģ.1. We added a few features and am open to adding more if you have suggestions. If you’re already familiar with the program, this version is a modification of the official 0.07.1 version by Deinonychus71. Drag mods to the correct locations, build the modpack, place it on your SD card, and load ’em up with SDCafiine. (Wii U) This program is used to make your own personal modpack for Sm4sh Wii U.
#SDCAFIINE 1.4 NOT WORKING HOW TO#
Use the tutorial here for texture modding (credit to KillzXGaming).ĭgnObj_DungeonEntrance_DecalMoss_A.Tex1.sbfresĭgnObj_DungeonEntrance_DecalSand_A.Tex1.sbfresĭgnObj_DungeonEntrance_DecalSnow_A.Tex1.sbfresĭgnObj_ElectricBallGenerator_A.Tex1.sbfresĭgnObj_ElectricBallGenerator_B.Tex1.sbfresĭgnObj_ElectricBoxGenerator_B.Tex1.sbfresĭgnObj_GyroTiltTerminalBody_A.Tex1.sbfresĭgnObj_IbutsuElectricBeamos_A.Tex1.sbfresĭgnObj_IbutsuElectricField_A_4shExplorer v0.07.4 (+ How to use) (Unofficial) – A Modding Tool for Super Smash Bros. Tex2 files contain mipmaps, which you do not need to worry about for texture mods. The files in this directory end with the extension. For models, you will want to look at Update/Model/Model.
